Master Mod List

Last updated: July 15,2026

Here is the list of mods I use in my game.

Story Progression This mod is a non-core story progression replacement. The purpose of the mod is to simulate a life-like balance amongst the inactive members of town, while providing the user the option to disable functionality they do not want.

Error Trap This is a core-mod intended to catch and correct data corruption errors that can render a save-game unloadable. Any corruption errors that can not be corrected will be trapped and logged, allowing the save-game to load regardless. Unhandled script errors may be posted on the forum for review and possible repair.

Animator This mod adds a series of interactions for use by machinima artists allowing you to play in game animations on demand.

AntiMagicScroll This mod replaces all recipes and compositions that are destroyed after a sim uses them.

Careers This mod is used to load custom careers into the game. It is also possible to load custom book lists, custom skills, and standing social interactions.

Careers School Contains a series of high-school “trade” school careers.
This is a XML tuning module for Careers, and as such you must have the base-mod installed to run it.

Careers-SelfEmployed Adds a series of new self-employed careers to the game, expanding on those provided with the Ambitions Pack.
This is a XML tuning module for Careers, and as such you must have the base-mod installed to run it.

Careers Unemployed Originally intended to be used to protect inactive sims from receiving unwanted jobs by EA or NRaas Story Progression, this career is no longer strictly necessary with the introduction of self-employment career choices. This is a XML tuning module for Careers, and as such you must have the base-mod installed to run it.

Consigner This mod replaces the “Buy” interaction on the Consignment Register with one that allows the sale of potions, gems, rocks, metals, insects, relics, and sketches.. If you have Pets installed, a new interaction called “Sell Pet” will be added to each consignment, general store, and pet store register in town. A new standing social interaction has also been added called “Sell Pet”, available between friends, that allows the transfer of pets for profit.

DebugEnabler This mod exposes EA debug commands so they are usable in game. It should be noted some of these commands do not work or have unintended side effects and are unsupported here. It also adds a few useful commands to fix common problems.

Decensor This mod disables the censor grid (aka the mosaic blur) shown when Sims shower or use the bathroom. The effect is not immediate, but is delayed by 250 real-time milliseconds.

Dresser The focus of this mod is automated alteration of the outfits of all sims in town. The mod has the capability to add accessories, body hair, makeup, and new hair to all sims, increasing the variety of your town’s population. Dresser also contains the ability to invalidate CAS parts which you do not want in your town, and will replace them with random choices when a sim rolls them on their outfit.

GoHere This mod replaces the “Go Here” interaction, with one that can be stacked in the queue, allowing the user to better direct the route of a sim. It also makes inactive Sims less likely to go home, restores haunting ghosts in the grave yard, fixes common routing errors and adds a robust set of door locking features.

Home Opener This mod forces the game to display the interior contents of every lot in town. To perform this effect, your sim is automatically greeted onto every occupied lot in town.

Master Controller This mod adds countless options that allow you to easily control and change just about anything about Sims in your town. Featuring a robust filter system to allow you to find the Sims you want to target and execute actions on.

Master Controller Cheats This mod includes the more advanced, and therefore “cheaty” aspects of MasterController. This is an optional module of MasterController, and as such you must have the base-mod installed for this module to work properly.

Master Controller Integration This mod replaces all the CAS interactions in the game with the one managed by MasterController, including the “Create-A-Sim” button in “Edit Town”. This is an optional module of MasterController, and as such you must have the base-mod installed for this module to work properly.

Master Controller Progression This mod adds progression related interactions to the “Master Controller” menu. This is an optional module of MasterController AND StoryProgression thus you must have both base-mods installed for this module to work and to prevent a main menu crash.

Mover This mod removes the “greater than eight” and “requires adult” restrictions in “Edit Town” and the Phone and Computer “Move” interactions. The “Ask To Move In” and “Have Private Wedding” interactions are also overridden by this mod.

NoCD This mod disables the scripted portion of the CD authentication check, allowing the game to start without the CD in the drive.

OnceRead This mod replaces all read book type interactions so they only autonomously select books your Sim hasn’t read already. It also stops Sims from putting away toddler books so they will actually read them on their own.

Overwatch The primary purpose of this mod is to act as a periodic clean up system for correcting errors and eliminating junk that accumulates over a regular play-session. A menu called “NRaas \ Overwatch” is added to the City Hall and the Active Sim.

Porter This mod adds a custom version of the import and export system used to create Library families. With this, it is possible to transfer entire towns worth of sims, preserving relationships across households, and reducing the amount of manual intervention required afterward.

PortraitPanel This mod changes the Portrait Panel to display a maximum of 24 sim portraits, useful for playing overstuffed families.

Register This mod alters the rules governing role assignment in the game, allowing sims to maintain regular careers without losing their roles. In addition, it provides the ability to select which sim you want to perform specific roles in town.

Relativity This mod can be tuned to change the speed at which time flows during the course of a sim-day.

Retuner This mod provides the ability to alter which interactions are autonomous and/or user-directed via an in-game interface, both ITUN and SocialData based.

Saver This mod prompts the user to save after a given amount of play-time. By default, the mod will wake after 30 real-time minutes and ask the user to save the game, cycling through four saves of differing names.

SecondImage This mod enables the ability to click on the left-hand image of notifications, a pet peeve of mine since it was broken in an long ago EA Patch.

Selector This mod alters what happens when you click on an object in game. It changes how the menus are displayed, and whether a sim can be made active. A new interaction is added to the City Hall and Computer menus called “NRaas \ Selector” which can be used to bring up the settings for the mod. This mod is capable of catching and reporting script errors that occur while displaying the popup menu, useful if you are having trouble clicking on something.

StoryProgression Career This module contains the expanded career scenarios for use with StoryProgression, which includes (but is not limited to): Custom commuting, Assigning custom schools, Custom Graduation and Prom systems. This is a scripting module for StoryProgression, and as such you must have the base-mod installed for this mod to operate properly.

StoryProgression Extra This module contains the expanded scenarios of StoryProgression which failed to fit into the scope of any of the other modules. This is a scripting module for StoryProgression, and as such you must have the base-mod installed for this mod to operate properly.

StoryProgression Meanies Contains the Brat, Bully, Thug, and Harpy personalities. This is a XML tuning module for use by StoryProgression, and as such you must have the base-mod installed for this mod to run properly.

StoryProgression Money This module contains the expanded money scenarios for use with StoryProgression, which includes (but is not limited to): Inheritance, Loans, Billing for the whole town, Purchases of Vehicles, Sales of excess inventory. This is a scripting module for StoryProgression, and as such you must have the base-mod installed for this mod to operate properly.

StoryProgression Population This module contains the expanded population control scenarios for use with StoryProgression, which includes (but is not limited to): Newborn/Roommate/Service Sim Genetics, Inactive Adoption, Emigration. This is a scripting module for StoryProgression, and as such you must have the base-mod installed for this mod to operate properly.

StoryProgression Skill This module contains the expanded skill scenarios for use with StoryProgression, which includes (but is not limited to): Skill Controls (whether to allow skilling or not), Pushes related to skill gain for inactives. This is a scripting module for StoryProgression, and as such you must have the base-mod installed for this mod to operate properly.

Tempest This mod provides a more detailed approach to controlling weather on a town-by-town basis, providing the ability to adjust weather profiles on an daily basis during any particular season.

Vector The Vector is a custom disease loader. The mod utilizes XML tuning packages to simulate a variety of viral effects in your town.

Vector Goofy Module for use with Vector, containing two oddball non-fatal diseases : Accidentitis and Laugh Riot

Vector Lethal This is a module for use with Vector, containing the Burning Sim, and Munchies diseases. Note that these diseases can lead to the death of sims. These diseases are only applicable to young adult or older.

Vector Long Term This is a module for use with Vector, containing the Llama Pox, and S.I.V. diseases.

Vector Minor Module for use with Vector, containing two minor non-fatal diseases : The Common Cold, and Simfluenza.

Woohooer This mod alters the romantic game systems allowing for more relaxed rules when compared to EA’s. With added trait scoring, things like jealousy make more sense. It also allows for teen woohoo and pregnancy along with risky woohoo.

Woohooer KamaSimtra This is a custom skill to facilitate tracking of woohooing. It provides a series of optional challenges that can be completed for improved post woohoo moodlets.

Woohooer Outdoor Shower This module for Woohooer integrates the “Keep Me Clean Outdoor Shower” EA Premium Content object, adding the Woohoo interactions. You must have the base-mod installed, the “Keep Me Clean Outdoor Shower” object installed on your setup and Generations is required to unlock shower woohoo interactions.

WrittenWord This mod adds all sim written books into the bookstore listing under “General”.

Shimrod’s Camera Mod Camera Mod


No Minor Pets A small tuning mod to disable minor pets from appearing in the wild.

Annoyances Disabler Annoyances Disabler can help you prevent some things which you probably don’t like in The Sims 3. If you are tired of useless notifications, of having to turn off paperboys for every family or you don’t like the free ingredients which game adds to your fridge, give this mod a try.

No reports or reviews needed for law enforcement and journalism careers

Bartending No Acrobatics

Aging Manager This mod will add a 2BTech/Aging Manager menu to all sims, mailboxes and the city hall. In there you’ll find for example interactions to disable/enable sims’ aging, reset sims’ aging state, show info about sims’ age and age sims down to a different aging state.

Carpool Disabler This mod allows you to stop the honking lunatics at least in TS3. Click on the mailbox of your current lot to find the interactions.

Housecleaning For All Sims Simple. I think traits should affect what sims can do or not do, not what players can do or not do. So it stinks to deny players something that simply consists of a succession of things they can do.

Moar Interactions This mod is a compilation of interactions that are either entirely new or altered/fixed EAxian interactions. The latter one is done by replacing the original interactions.

No Car Relationships Naming your car is one thing – my first car was an Escort Mk.3 and the name I gave it roughly translates to “racing biscuit barrel” – having an actual relationship to your car is just sick. If you’re one of these sickos who want to bang their rides, read no further and get your head examined.

Buy Takeout And Order Food At Restaurants Sometimes you just want a sim which cannot or does not cook. In that case you’re forced to stick to canned soup and cereal or to have your sim eat at the bistro or diner all the time. Well, not anymore, because with this mod, your sims can buy prepared food at the diner and bistro or, for the extremely lazy ones, have it delivered and put into their fridge without moving a muscle.

More complex recipes This is the mod for you if your gardener sim keeps wanting to plant crap and the produce is piling up; if you don’t think you can use only Fish to make Fish and Chips; if your sims have too much money and nowhere to spend it; if you hate your sims and want to make their life harder; if you want (slightly) more accurate recipes.

Cancel Time Off This is a script mod that adds a “Cancel Time Off” interaction to your sims’ phone, if your sims get too many time off that take up most of his/her life, then you hate having holidays and want to cancel them. This always happen after your female sims have a several babies, you don’t want too many maternity leaves that affect your sims’ career!

Pregnancy Progress Controller This mod adds a set of pie menu Pregnancy Options to all sims teen and above, both human and pet.

Pose Player In TS2, pose boxes made it easier to take pictures and make machinima by ‘freezing’ fidgety sims in a desired position. This object is a TS3 version, but it works a little differently. This object plays any installed pose (EA or custom) by name. So, instead of having individual boxes for each pose set, pose sets can be placed in packages and installed, then played by the Pose Player by typing in the pose name.

No More Fire No More Fire disables fire on all Fireplaces, Stoves, and Barbeques

Safe and Fun Bonfires This is a simple mod the removes the chances of fire spreading from the bonfire or at least reduces them to 0% chance… not sure if traits or other influences can still cause it.

Custom Content Loader This mod will be able to load into the game custom content tunings for Ingredients, Recipes, Books, Plants and Buffs/Moodlets created by third party modders.

Gardener Service This mod allows you to request the Gardener Service from any residential lot to take care of your Garden. Just click on the Interaction “Gardener Service 2 > Request Service” from the any landline telephone. It’s a “Recurrent Service” like the Maid so, once requested, the Gardener comes everyday at 8AM and leaves at 6PM.

No coughing / choking while eating

Faster/Slower Leaf Raking

Nap In All Chairs

Cook Anything, Anytime, at Any Skill

No Foot Tapping While Waiting For Clear Route

Online Center This mod adds a set of new interactions to Computers, SmartPhones (requires EP9 University Life or EP11 Into The Future) and Tablets (requires Store item) under “Online Center…”.

Study Skills Online This mod simply adds a “Study Skills Online” menu to all computers, smartphones and tablets, where you can choose skills for your sims to learn. Once a skill has been chosen, your sim will start studying it.

Sleep on Sofa

Unrestricted Sponge Baths